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Mr Dos Castle.txt
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2001-10-17
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Mr. Do!'s Castle
by Parker Brothers
Object
To keep MR. DO! safe and moving to the next scene in his castle. To do this,
help him eliminate as many unicorns as possible by either whacking them
directly on the head with his hammer, or by hammering out floor blocks from
above so they land directly on top of the unicorns.
Setting the Console Controls
For Atari 5200 and ColecoVision Game Systems
1 Place the cartridge firmly into the cartridge slot.
2 Turn the ON /OFF switch to the ON position
3. Press the FIRE button once to begin the action.
the Joystick
Use your joystick to move MR. DO! through the castle. To make MR DO! move
left or right, move the joystick in those directions. To make MR. DO! climb
up a ladder, push forwards on the joystick to climb down. pull backwards.
The Fire Button
Press the FIRE button any time you want MR. DO! to swing his hammer. You
must press the FIRE button for each swing of the hammer
Playing
This hammer-happy game begins as MR. DO! enters his humble home through the
basement. With hammer in hand. he's ready to confront his invaders head on.
Guide MR. DO! up and down ladders, down hallways-even drop him off landings
or through openings in the floor. But above all. keep him a safe distance
from all the deadly unicorns. One bite and he's a goner!
The Screen
In this game, there are 8 different scenes (or screens)-each one somewhere
in MR. DO!'s Castle. In each scene, there are 7 floors in the castle,
including the top and basement floors.
Atari 5200 Screen
To the immediate right of the castle, you'll see a set of numbers and bars.
The numbers on top represent your score. The bars directly below these
numbers represent the number of remaining Mr. DO!'s. Each time you lose a
MR. DO!, one bar will disappear from the screen. Also, each time you earn a
bonus letter in the word "EXTRA," it will appear to the right of the screen.
ColecoVision Screen
To the immediate right of the castle, you'll see a set of numbers. These
numbers on top represent your score. Beneath your score you'll see 5 flags.
Each time you earn a bonus letter in the word "EXTRA" it will appear on one
of these flags. Finally. next to the flags you'll see small profiles of MR.
DO!'s caps. These represent the number of your remaining MR. DO!s.
Those Pesky Unicorns
Whether they're red. blue, or green-these unicorns are all deadly And they're
all after MR. DO!. But there are a few things about each color unicorn you'll
find helpful:
Red Unicorns
You'll meet these hot little guys first. But not to worry-you should have
little trouble eliminating them. On levels 1 and 2. if any unicorns are
standing on a block. you can whack them directly on the head with your
hammer. Or. on any level, drop blocks onto them. Even slow them down by
hammering them through openings in the floor once they've become trapped
in a hole. The catch is: shortly after you've eliminated all but the last
red unicorn. you'll hear a change in the background music and-POOF-he'll
turn blue and double in number!
(COLECOVISION ONLY): If you hit red unicorns on the head too many times with
your hammer. they'll turn into green unicorns!
Green Unicorns
You'll notice that green unicorns are a bit more feisty than red unicorns,
though not as tricky as blue ones. So be prepared.
(COLECOVISION ONLY): If you hit green unicorns with your hammer, they'll
turn into blue unicorns!
Blue Unicorns
Blue unicorns are the nastiest of them all, and they're known to "clone"
around. That is, they have the power to split into two separate unicorns.
One final note: blue unicorns are also a bit more hard-headed than the
other color unicorns which means you can't knock them through holes in
the floors!
Each time you eliminate a unicorn, you earn points DEPENDING UPON THE NUMBER
OF FLOORS THEY FALL THROUGH (see SCORING section). When you eliminate ALL
unicorns in a particular scene, you automatically advance to the next scene
NOTE: On rare occasions, the unicorns may not find their way to MR. DO!. When
MR. DO! proceeds to a different floor, however, they'll be back in hot
pursuit!
Bonus Letter Unicorns
Unlike the rest of the unicorns in MR. DO!'s Castle, these critters run AWAY
from MR. DO! instead of running after him. That's because you earn Bonus
Letters for each one you clobber. When you've collected all 3 keys in a
scene, AND reached the door at the top of the castle, the unicorns will
change to Bonus Letters. In the next few seconds, clobber as many Bonus
Letters as possible with your hammer or with falling blocks For each one you
eliminate, you'll earn the corresponding letter in the word "EXTRA" Spell
EXTRA and you win an extra MR. DO! and advance to the next scene. NOTE:
When time is up, Bonus Letter unicorns will change back into normal unicorns
Mr. Do!'s Castle
MR. DO!'s Castle is not your average home. But then, MR. DO is not your
average clown. In any case, as you move about the castle, you'll need to
know the following things:
Ladders
For the most part, MR. DO! (and the unicorns) use the many ladders throughout
the castle to travel to different levels But the slanted ladders are the ones
to watch. These ladders swing left or right whenever MR. DO! "kicks" them.
Just guide MR. DO! over to the top of the swinging ladders. When his foot
touches them, away they'll swing. You may want to swing ladders away from
a particular floor when unicorns are hot on your heels!
Floor Blocks
You'll notice that there are 7 floors in MR. DO!'s Castle-including the top
and basement floors-and that both MR. DO! and the unicorns can travel on any
of them However, the middle 5 floors (excluding the top and basement) are
made of several blocks featuring different items. These items are:
Cherries-Cherries happen to be MR. DO!'s favorite treat. So, of course, his
hallways are going to be filled with them. For each cherry block you knock
out, you earn 20 points. Knock out all the cherry blocks in a scene and
you'll automatically advance to the next scene
Keys-Keys are definitely the key here! MR. DO! must knock out all the blocks
featuring keys if he's to open the door at the top of the castle and earn a
chance to win Bonus letters. For each key block you knock out, you earn 20
points.
Skulls-Skulls mean trouble for these troublesome unicorns. You'll notice that
in some cases, there are skulls at either end of a particular section of a
floor. If there are unicorns somewhere in the middle of that section, and
you knock out BOTH skull blocks, the entire section will drop-and be
replaced by a slatted bridge. This is a good way to eliminate several
unicorns in one fell swoop You earn 20 points for each skull block you
knock out.
Unicorn's Blocks-When these unicorns fall into a hole in any of the floors,
they like to fill it in (so they won't get trapped the next time around)!
You can still knock out these blocks at any time, earning 20 points for each.
Castle Door
On the very top floor of the castle, directly in the center, you'll see a
door. At the start of each scene, the unicorns will enter the castle from
here. But when MR. DO!'s knocked out all the key blocks, the castle door
will flash, meaning Bonus Letter unicorns are on the way If MR. DO! reaches
the door without being bitten, you'll earns bonus points-plus a chance to
collect Bonus Letters!
Game Difficulty
There are 8 different scenes and 16 different Difficulty Levels within MR.
DO!'s Castle-each more difficult than the one before. In general. as you
progress through the various scenes. the following things will happen:
More unicorns will appear on screen.
Unicorns will become more aggressive.
Ladders and floor blocks will change positions.
End of Game
When you lose all of your MR. DO!s. the game ends. To play again. simply
press the FIRE button. The game will begin at scene 1 and you'll receive
5 MR. DO!s.
Scoring
Eliminating Unicorns
Red Unicorns & Bonus Unicorns Falling:
0-1 levels .....500 points
2 levels.......1000 points
3 levels.......1500 points
4 levels.......2000 points
5 levels.......2500 points
Green Unicorns Falling:
0-1 levels.....1000 points
2 levels.......2000 points
3 levels.......3000 points
4 levels.......4000 points
5 levels.......5000 points
Blue Unicorns Falling:
0-1 levels ....1500 points
2 levels.......3000 points
3 levels.......4500 points
4 levels.......6000 points
5 levels.......7500 points
Knocking out floor blocks 20 points each
Opening the castle door 1,500 points (scene 1)
500 additional each successive
scene (Maximum of 8000 points)